2009年2月3日 星期二

Team Fortress 2 Update Released

Team Fortress 2 Update Released
February 2, 2009, 5:28 pm - Jason Ruymen - Product Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:針對TF2的更新已經發布。當連線端重啟時更新將會自動的放上。更新的內容包含:
New client features
新的連線端功能

  • Added Viewmodel FOV slider to advanced multiplayer options
  • 增加”武器檢視角度”調整到進階多人遊戲選項。


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此為"武器檢視角度"為54度(預設)時的顯示


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此為"武器檢視角度"為70(最大)時的顯示

  • Added a hide viewmodel option to advanced multiplayer options
  • 增加一個隱藏的viwemodel選項到進階多人遊戲選項。
  • Added custom crosshair support
  • 新增多種自訂準星選擇
    Image Hosted by ImageShack.us
    如圖中所示,現在玩家可選擇多種不同的自製準星了!有趣的是,Sniper的狙擊步槍在未開鏡前也有準星,此是否為Bug或是刻意如此仍未查知

  • Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
  • 增加準星圖案、尺寸、及顏色的選項到選項中的多人遊戲標籤下。
  • Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
  • 把”啟用最小HUD”及”不顯示噴漆”移到進階多人遊戲選項。
  • Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
  • 增加"open_charinfo_direct"指令。此指令可以打開您當前使用職業的解鎖武器選單。
  • Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it
  • 取代”打開解鎖選單”的指令。並讓預設值使用此指令。
    New server features

新的伺服器功能。

  • Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
  • 增加"tf_damage_disablespread"的指令讓伺服器端可以關閉25%所有傷害的隨機變動。
  • Added class limit support to tournament mode
  • 增加職業限制的設定給競賽模式。
  • Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
  • 設定"tf_tournament_classlimit_X"的指令讓X職業最多只能有一個上限。
  • Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses
  • 增加"tf_tournament_hide_domination_icons"指令讓競賽模式下,伺服器不會讓連線端被壓制的人在壓制他的人頭上顯示”壓制”的圖案。

Gameplay changes
遊戲變動。

  • Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
  • 調整爆擊率的計算方法。現在,爆擊率將會更加的取決於表現:
  • Base chance is now 2% (was 5%).
    基礎爆擊率下將為2%(以前是5%)
  • Bonus range based on damage done changed from 0%-15% to 0%-10
    爆擊率的獎勵機率從原本的0%-15%變為0%-10%
  • Damage range required for bonus changed from 0-1600 to 0-800
    要得到爆擊獎勵的需求傷害從0-1600改為0-800
  • Reduced random damage spread applied to all player damage from +-25% to +-10%
  • 減少隨機傷害的變動範圍從+-25%到+-10%
  • Slight reduction (improvement) of the minigun's spread
  • 稍微地減少Minigun的著彈範圍(增強)
  • Increased flare direct hit damage from 20 to 30
  • 增加信號槍的傷害從20到30 。
  • Rewrote Natascha's slowdown code to be more consistent
  • 重新改寫Natscha的緩速效果程式碼使之更為一致。
  • Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
  • 狙擊步槍現在可以像所有其他的武器一樣爆擊(例如像Kritzkrieg會讓之全部爆擊)
  • Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
  • 隱形的Spy現在不再能撿起地上的情報了。現在他們必須先解除隱形。
  • Increased soldier primary ammo count from 16 to 20
  • 增加Soldier的火箭發射器彈藥從16到20。

Bugfixes
Bug修正

  • Fixed crash when running in tools mode
  • 修正當使用工具模式時當機的錯誤。
  • Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
  • 增加UTIL_IsCommandIssuedByServerAdmin()檢查數個"physics_" CON_COMMAND的腳本來防止連線端發布指令。
  • Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
  • 修正Telepoter的不正常程式判斷讓Engineer有辦法建造過高生命值的Telepoter
  • Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
  • 修正同一人建造的Telepoter當升級時沒有正常的得到生命質提升的錯誤(只有你敲打的Telepoter會得到生命值升級)
  • Fixed Medic UberCharge percentage in minimal-HUD mode
  • 修正在”最小HUD”下Medic的UberCharge的百分比計量表。

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