February 16, 2009, 4:17 pm - Jason Ruymen - Product Update
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
針對TF2及DOD:S的更新已經發布。當連線端重啟時更新將會自動的放上。更新的內容包含:
Team Fortress 2
- Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
§ 黏性炸彈現在將會有一個減少的傷害爬升(就像火箭發射器及針槍) - Ultimately reduces damage done by sticky bombs to enemies <512>
- 最終的傷害減少是在敵人與Demoman在512單位之內(譯註:pyro的火焰放射器距離大概在320左右)
- Moved the unlockable system over to the new item backend:
- 移動解鎖武器系統到到新的項目:
- Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
- 增加一個警告訊息告訴連線端當他們在的伺服器無法提供解鎖武器
- Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
- 把"tf_damage_disablespread"複製成一個convar,讓連線端可以查看其連線到的伺服器的參數
- Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
- 將"mp_stalemate_at_timelimit重新命名為"mp_match_end_at_timelimit",更好的說來,他的功能是現在”僵局平手”是選擇性的
- Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
- 修正當檢視武器模組關閉時,仍然顯示槍口火花及彈殼噴出的錯誤
- Server tags can now be used to include or exclude servers from the list
- 伺服器標籤在可以用來搜尋或排除清單上的伺服器
Team Fortress 2 and Day of Defeat: Source
- Protected several more commands from client exploitation
- 保護數個連線端可用來癱瘓伺服器的指令
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