2009年3月6日 星期五

Team Fortress 2 Update Released

March 5, 2009, 3:34 pm - Valve - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
針對TF2的更新已經發布。當連線端重啟時更新將會自動的放上。更新的內容包含:

Gameplay changes
遊戲更變

  • Added a duck timer that prevents duck spamming while running around on-ground
    增加對蹲下的計時表,用以防止玩家在地上時大量按下蹲下(將會造成武器擊中判定的錯誤)。
  • In-air, players are only allowed to duck once before they touch ground again
    在空中時,玩家將只能蹲下一次,直到它們下次碰到地面為止。
  • Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now
    修正數個邊界判定箱(Hitbox)的錯誤,像是跳躍、落下、以及火箭跳時空中漫步。現在它們應該要會更加的精確了。
  • Increased backstab check so that Spies can side-stab again
    增加被刺的角度讓Spy能繼續使用側身刺(Side-stab)。
  • When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key
    當偽裝時,Spy現在將會永遠自動偽裝成使用主要武器的偽裝,並且在之後才能切換他們顯示的武器(用”最後偽裝”鍵)

TF2 Fixes
TF2 修正

  • Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing
    修正火焰噴射器的漏洞,導致火焰射出的特效卡住不斷播放,即使火焰噴射器沒有在擊發亦是。
  • Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher
    修正一個可以令玩家強制忽略黏彈發射器擊發間隔的漏洞。
  • Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%
    修正一個導致Natascha的緩速效果從75%到轉成25%錯誤。
  • Restored sawmill_logs.mdl file, fixing some user maps that used it
    復原sawmill_logs.mdl檔案,修正某些使用該檔案的玩家自製地圖。
  • Fixed some localization issues with Scout achievement strings
    修正某些Scout程就串列的局部錯誤。
  • Removed the "Final" phrasing in the map loading screen
    移除”Final”的標籤,當在讀取地圖時。

Engine fixes
遊戲引擎修正

  • Fixed a server crash on startup under Linux
    修正使用Linux的玩家在開始畫面時當機的錯誤。
  • Fixed a buffer overflow issue related to network string tables
    修正一個與網路有關的緩衝區域不足的錯誤。
  • Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes
  • 遊戲資料上傳現在是非同步的,這樣做將會修正連線端在換替圖時timeout的錯誤。

CP_Junction

  • Fixed an exploit where engineers could build a teleporter exit in an invalid area
    修正一個能使Engineer在不正常的區域建造傳送裝置的錯誤。
  • Fixed a few bad overlay assignments and other minor issues
    修正一些錯誤的地圖結構補助以及其他較小的錯誤。

本文翻譯自: http://store.steampowered.com/news/2316/

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