想像世界上最出色的玩家齊聚一堂,他們所拍出來的Frag movie會是怎樣?
那就是—Random Damage!
有著我們都再熟悉不過的Dr. Justice、Jh及Remiu等在各個Frag movie常見的玩家,
再加上歐洲最頂尖團隊尚未在Frag movie中露過臉的隱藏寶石,
Random Damage確實是當下TF2 Frag movie中最閃耀的一齣傑作!
http://pldx.com/movie/650/Random_Damage/
真是令人為之震懾!
2009年6月9日 星期二
Team Fortress 2 Update Released
June 8, 2009, 4:54 pm - Valve - Product Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
針對TF2的更新已經發布。當連線端重啟時更新將會自動的放上。
更新的內容包含:
Engine
遊戲引擎
- Fixed Day of Defeat: Source server crash when loading dod_jagd.
修正Day of Defeat: Source伺服器在讀取dod_jagd時當機的錯誤。
Team Fortress 2
- Added a "Discard" button to the item pickup panel.
新增”放棄”按鈕到檢取物品的畫面上。 - Added a backstab custom death animation to the Heavy.
新增特製的背刺死亡動畫給Heavy。 - Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.
更變tf_arena_use_queue指令的預設值為1。這是上一次更新的原本設定。 - Changed the Dead Ringer so it can be activated while carrying the flag.
更變Dead Ringer(送終者)讓其能在玩家拾取情報時也能啟動。 - Increased the Force-A-Nature's damage by 10%.
增加Force-A-Nature(自然力量)的傷害10%。 - Fixed not being able to reflect arrows with the Flamethrower.
修正無法使用火焰噴射器反彈箭矢的錯誤。 - Fixed The Huntsman drawing a muzzle flash under lagged conditions.
修正Huntsman(獵槍)在Lag的環境下時,會顯示槍口火花的錯誤 - Fixed the background color of the Spy disguise panel not always matching his disguise team.
修正Spy的偽裝選擇畫面不總是顯示偽裝隊伍的正確顏色的錯誤。 - Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
修正當伺服器將tf_arena_use_queue參數設為0時,掛網的玩家被踢出伺服器的錯誤。 - Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
修正Spy無法在敵方玩家擠在建築物中時,正確的在建築物上放電子工兵的錯誤。 - Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
修正在你偽裝成敵方玩家時,再敵方偽裝成友方隊員的Spy上看到真正的ID的錯誤。 - Fixed the Ambassador not shooting enemy sticky bombs.
修正Ambassador(大使)沒有正確的射擊黏彈的錯誤。 - Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.
修正Spy在切換武器並同時解除隱形時,能自動隱形的錯誤。 - Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.
修正Jarate(罐子)在某些地方會在丟出後馬上爆炸的錯誤,像是在Badwater的最後區域。 - Fixed spectators not having their items removed when they enter spectator mode.
修正旁觀的的道具沒有正確的背移除掉,當他們進入旁觀模式時。 - Fixed Sniper "civilian" exploit where players could crash the server.
修正Sniper”僵屍”※,並且玩家能用以癱瘓伺服器的錯誤。 - Fixed a couple of cases where viable backstabs would fail.
修正背刺會在某些情況下失誤的錯誤。
※"僵屍"是指,透過一些特定的步驟,令玩家的外觀在別的玩家的連線端中,看起來成為參考模型,也就是四肢伸直並在移動中也不會移動的樣子。譯者曾聽過部分玩家稱呼此為”僵屍”,故本處亦譯之。
http://store.steampowered.com/news/2564/
2009年6月1日 星期一
Meet the PROro!2
Boodsire回來了!這次他又要帶給我們精彩的......
等等!那是Meet the PROro!2 !
見過不可思議的狙擊功力加上...焰彈槍的奇妙組合吧!
http://www.youtube.com/watch?v=ndZoP4yctqA&fmt=18
更令人驚訝的是:這是在Boodsire的player status中,Pyro總時數僅僅33小時下做出來的!
想要回顧他在11小時下驚人之舉請前往以下連結:
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